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How to host unity webgl builds on lms with xapi tracking

Whether you’re creating a serious game, a training simulation, or an educational experience, this guide will help you set up your project to communicate with any xAPI-enabled LMS, ensuring that you can track and report learner progress effectively. We’ll cover everything from setting up your LMS account (using SCORM Cloud as an example), preparing your Unity WebGL project for xAPI tracking, creating and configuring a custom WebGL template, to uploading and testing your project on the LMS. By the end of this guide, you’ll have a fully functional WebGL build that sends xAPI statements to an Learning Record Store (LRS).

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